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Software rendering series (closed)
1st - Introduction into 3D engine programming
1st - Questions and answers [0]
2nd - Matrices and transformations
2nd - Questions and answers [0]
3rd - 3D Studio and DirectX
3rd - Questions and answers [0]
4th - Clipping pyramid, polygon rasterization
4th - Questions and answers [0]
5th - Z-buffer and texturing
5th - Questions and answers [0]
6th - BSP trees
6th - Questions and answers [0]
7th - S-buffer and C-buffer
7th - Questions and answers [0]
8th - Mip-mapping and texture filtering
8th - Questions and answers [0]
9th - Light and lighting methods
9th - Questions and answers [0]
10th - Light and lighting methods II
10th - Questions and answers [0]
11th - Light and lighting methods III (lightmaps)
11th - Questions and answers [0]
12th - Light and lighting methods IV (radiosity)
12th - Questions and answers [0]
13th - Some finishing touches
13th - Questions and answers [0]


OpenGL series


      -tHE SWINe-



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